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Moho pro 12 fbx to unity 2017
Moho pro 12 fbx to unity 2017











moho pro 12 fbx to unity 2017

I think the Moho company really needs to address this issue on this forum and have their staff solve this issue because using FBX in game designs are really a big thing. They say Maya FBX export works fine but I can't afford it lol.

#Moho pro 12 fbx to unity 2017 code

the fact that you need to write code to partially resolve this error says a lot. I have received a lot of help from the forum here but nothing is working perfect. I have not resolved the issue totally as yet. if you plan to use FBX files MOHO in my opinion is not a good option. Maybe there is a compatibility issue? I am using Win 7 圆4 on an old-ish Toshiba laptop with AMD mobile GPU. One last thing: when trying to export an FBX, sometimes my AS simply does not create the file. I am happy to share my work with any of you who is able and willing to help. What I found is that when a switch does not work in an FBX model, the file itself does not have the information stored (or it loses the information through the import process?). the "switched on" layer is being scaled up to the proper value on the same frame the "switched off" layer is being scaled down to minimal, not visible level (scale: 1-e06) I found that when successfully exporting and importing an FBX model with switches, the switch layers themselves are being stored in the FBX like this: The main reason I am coming here and not to Unity forum is my guess for the root of the problem: for some reason AS Pro does not include (or does not always include) some information about these layers. It does not work either with vector layers, nor imported images It does not work if enabling animated layer order, and trying to hide/show layers that way instead of using switches It does not work ticking off Allow nested layer control My findings so far with the switch problem: BG element is a completely new model, while some parts of the character come from a model made with an earlier version of AS Pro (10 maybe) BG element does not have bones at all, while the character does BG element's layers are imported images (PNGs), while the character's layers are vectors Main differences between the two models are:

moho pro 12 fbx to unity 2017

On this BG element, I am also using switches (among other layer based animations), and there it works! Is anybody still here? Good, because it gets worse! I have an animated background element in the same game. Other part of the same animation clip is playing perfectly. Only the top layer is visible from the switch layers throughout the whole clip. Inside AS it shows as it was switching (I can see the the different layers appearing/disappearing in the animation inside Anime Studio), but after exporting to FBX, and importing to Unity, nothing happens with the switches. Because FBX does not let you translate points, I decided to create the character's mouth positions on different layers and switch them when the character's talking. As with the case of one of my characters: I am trying to "animate" the mouth movement. BUT! I can't have the switch layers tool/effect (whatever) working reliably. Most of the things work when all the above are being taken into consideration. Had to redo quite many layers of my models because of this. vector layer is optimized for flash export), flexi binding does NOT work, not even inside AS Pro. This I learned myself (and asking whether others had this issue as well): if there IS a red dot (e.g. Use flexi binding instead of layer binding - check Tick on FBX Preview mode to see what is exactly going to be exported to the FBX - check AS Pro 11.2 is required, mostly due to the importer script to be put into Unity Editor folder - check Basically you have to consider your vector layers as if they were images.

moho pro 12 fbx to unity 2017

There is not at all any support for vector operation e.g. FBX is a very limited very format in terms of 2D model creation. I am nearly there guys, and it is gonna be awesome, but I need your help!) I am planning to write a thorough tutorial when I am done, but I have to solve this last issue. This whole FBX topic has several serious issues both on AS and Unity side, most of which I have successfully tackled. I have been trying to have my characters exported as FBX and then import them to Unity. I'm fresh to this forum and also not native English speaker, so please bear with me.













Moho pro 12 fbx to unity 2017